Deck13 Spotlight has announced Lair of the Leviathan, an upcoming fantasy role-playing game inspired by classic RPG franchises such as Ultima, Pool of Radiance, and the early Baldur’s Gate titles. Developed through a collaboration between Nostalgic Realms and Whiskeybarrel Studios, the game will feature a handcrafted pixel-art world, strategic turn-based combat, and exploration-focused gameplay.
The announcement was accompanied by a teaser trailer showcasing the game’s visual style and traditional RPG influences. Lair of the Leviathan is planned for PC and consoles, with store listings available on Steam and GOG.
Lair of the Leviathan Draws Inspiration From Classic RPGs
Lair of the Leviathan aims to recreate the exploration, character development, and tactical combat associated with earlier generations of computer role-playing games.
Rather than emphasizing constant objective markers and guided progression, the developers want players to explore at their own pace and create their own adventures.
The game takes inspiration from Ultima, Pool of Radiance, and the original Baldur’s Gate games, combining their traditional design principles with modern improvements to usability.
A Handcrafted Pixel-Art Fantasy World
The upcoming RPG features a detailed pixel-art environment filled with towns, dungeons, and locations designed to encourage exploration.
Players will be able to venture through a large fantasy world, discover side quests, assemble a party, and participate in strategic turn-based battles.
The developers are placing particular emphasis on handcrafted environments rather than relying on extensive quest markers to direct players through the adventure.
This approach is intended to give players greater freedom in deciding where to travel and which activities to pursue.
Traditional Turn-Based Combat and Party-Based Adventures
Combat in Lair of the Leviathan will follow a turn-based structure inspired by classic computer RPGs.
Players will form a party and engage in tactical encounters that emphasize planning and decision-making.
The developers have identified balanced battles, meaningful exploration, and character-driven adventures as central elements of the experience.
Exploration Without Constant Quest Guidance
A major design goal is to encourage players to discover objectives through exploration rather than following a predetermined checklist.
Handcrafted dungeons and settlements will provide opportunities to uncover side quests, encounter challenges, and investigate the surrounding world.
The developers believe this approach can restore the sense of discovery associated with older RPGs while incorporating modern game design principles.
Specific details about character classes, progression systems, and combat abilities have not yet been announced.
Two Independent Developers Join Forces on Lair of the Leviathan
The project is being developed by David of Nostalgic Realms and Oliver Joyce of Whiskeybarrel Studios.
Both developers share an interest in traditional RPG design and began collaborating to create a game inspired by the titles they played earlier in their lives.
Nostalgic Realms Founder David Began the Project Independently
David started developing Lair of the Leviathan several years ago after teaching himself pixel art while working as a stay-at-home father.
Initially conceived as a personal hobby, the project gradually developed into a commercial game.
His goal was to create an RPG that reflected the exploration and gameplay systems he remembered from classic titles.
The collaboration with Oliver Joyce allowed the project to expand beyond its original scope.
Lair of the Leviathan will be David’s first commercial game.
Whiskeybarrel Studios Brings Decades of Development Experience
Oliver Joyce has more than 20 years of experience in game development, including work on browser games, independent releases, and the Swords and Sandals gladiator series.
He began programming as a child using BASIC adventure game books and later developed Flash games that collectively reached hundreds of millions of players.
Joyce founded Whiskeybarrel Studios approximately a decade ago and has since released more than a dozen games across Steam, consoles, and mobile platforms.
The two developers have spent the past two years working together on Lair of the Leviathan, combining David’s pixel-art expertise with Joyce’s development experience.
Lair of the Leviathan Revealed During Drova II Announcement Event
The game was officially unveiled during the announcement event for Drova II: Torn Lands, another traditional-style RPG being published by Deck13 Spotlight.
The presentation introduced Lair of the Leviathan through an announcement teaser highlighting its pixel-art presentation and fantasy setting.
The reveal concluded with cover artwork created by fantasy illustrator Matt Stawicki.
Deck13 Spotlight is publishing the project as part of its lineup of role-playing games inspired by established RPG traditions.
Lair of the Leviathan Platforms and Release Information
Lair of the Leviathan has been confirmed for PC and consoles.
Players can currently add the game to their wishlists on Steam and GOG.
Release Date and Console Availability
The announcement confirms the following details:
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Title: Lair of the Leviathan
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Developers: Nostalgic Realms and Whiskeybarrel Studios
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Publisher: Deck13 Spotlight
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Genre: Fantasy role-playing game
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Gameplay: Turn-based combat, party management, and open-ended exploration
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Platforms: PC and consoles
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PC storefronts: Steam and GOG
The publisher has not provided a specific release date or identified the individual console platforms.
Additional information about the game’s mechanics, world, and release plans is expected in the coming months.
A Return to Traditional Computer RPG Design
With Lair of the Leviathan, Nostalgic Realms and Whiskeybarrel Studios are developing an RPG centered on the exploration, tactical combat, and player freedom associated with classic computer role-playing games.
The collaboration combines handcrafted pixel-art environments with modern usability improvements while maintaining the genre’s traditional design principles.
Further announcements will reveal how the developers plan to expand these systems as the project moves toward release.

