Low Space Race, the futuristic anti-gravity racing game developed by Super Game Builder, has received a major content update titled Out of the Void, introducing new racing modes, redesigned tracks, and gameplay improvements for PC players. Available through Steam, the update expands the game’s skill-based racing experience with procedurally generated courses and additional competitive challenges.
Announced on November 9, 2026, the update builds on the game’s emphasis on speed, precision, and player skill rather than traditional weapons or collectible power-ups.
Low Space Race Out of the Void Update Introduces New Challenges
The Out of the Void update introduces several features designed to expand the competitive racing experience.
Among the additions are fully redesigned tracks, a new X Cup competition featuring four procedurally generated courses, and two demanding racing modes: last-man-standing and permadeath.
These additions challenge players to maintain control of their vehicles while adapting to changing track conditions and increasingly difficult competitions.
X Cup Features Procedurally Generated Racing Tracks
The new X Cup introduces four procedurally generated tracks, adding unpredictability to the racing experience.
Rather than relying entirely on familiar course layouts, players must adapt to different configurations while maintaining high speeds.
The update also includes redesigned tracks intended to improve the racing experience and introduce fresh challenges for returning players.
Last-Man-Standing and Permadeath Racing Modes
Two additional modes introduce higher stakes to competitive races.
Last-man-standing competitions emphasize survival as racers attempt to remain in contention against their opponents.
Permadeath races introduce a more demanding challenge, placing greater importance on avoiding mistakes and maintaining control throughout each event.
Together, these modes expand the game’s competitive options beyond traditional circuit racing.
Sixteen Futuristic Vehicles and Twelve High-Speed Tracks
Low Space Race features 16 futuristic racing machines, each offering distinct characteristics and performance attributes.
Players can compete across 12 tracks and three circuits, testing their ability to master different racing environments.
The game draws inspiration from established futuristic racing titles, including F-Zero, AGXPX, and FAST RMX.
Like those games, Low Space Race emphasizes rapid movement, sharp reflexes, and precise vehicle control.
However, its approach places greater emphasis on racing techniques than on weapon-based combat or conventional power-up systems.
Skill-Based Racing Mechanics Reward Precision and Timing
Success in Low Space Race depends on mastering several techniques that influence vehicle speed, positioning, and energy management.
Boosting, Drafting and Sliding
Players can use boosts to increase speed, draft behind opponents to recover energy, and slide through tight corners to maintain momentum.
Effective energy management is essential, particularly during close competitions where small mistakes can affect the final result.
The game also includes aggressive racing maneuvers that allow players to spin into opponents, cause damage, and potentially knock rival vehicles off the track.
These mechanics introduce direct competition without relying on traditional racing-game weapons.
Local Split-Screen and Online Multiplayer
Low Space Race supports between one and four players, including local split-screen multiplayer.
Players can compete against computer-controlled opponents or race against up to three other human participants.
Online multiplayer is also supported, allowing players to challenge friends and other competitors remotely.
The multiplayer options are designed to accommodate both individual racing sessions and competitive group play.
Procedural Generation Shapes the Entire Game
One of the game’s distinguishing technical features is its reliance on procedural generation.
According to Super Game Builder, Low Space Race is built without conventional 3D models, textures, or user interface images.
Instead, elements ranging from vehicles to engine sounds are generated procedurally.
This approach reduces reliance on traditional game assets and contributes to the game’s unusually compact design.
Compact Game Design Emphasizes Ownership
Super Game Builder also highlights the game’s small file size as part of its approach to software ownership.
The developer says the game is designed to fit on physical storage media, including floppy disks and USB drives.
The studio presents this as an alternative to increasingly restrictive digital ownership models, emphasizing players’ ability to retain their purchased game files.
Developer Highlights Classic Futuristic Racing Influences
Super Game Builder founder Yuri Pourre said the project was inspired by earlier racing games that prioritized speed and player ability.
“Low Space Race is a throwback to the fast-paced racing games where high speed and pure skill determined winners,” said Super Game Builder founder Yuri Pourre. “This game has no power-ups and no weapons, just the hyper skill set of each racer to determine who wins and loses. Whether you’re facing off against the game’s AI or three other players, I hope new racers can embrace the speed and the thrill of future racing!”
Pourre has more than a decade of software development experience and has worked on game-related side projects since 2007.
Super Game Builder was established as a dedicated game studio in 2026, with Low Space Race serving as its first release.
Low Space Race Price and Steam Availability
Low Space Race is available for PC through Steam for $7.99 in the United States.
Players can access the game and its Out of the Void update through the official Steam store page.
With redesigned courses, new competitive modes, and procedurally generated racing challenges, the update expands the game’s content while preserving its focus on speed, precision, and skill-based competition.
For players interested in classic-inspired futuristic racing, Low Space Race offers a compact alternative built around vehicle mastery rather than traditional power-ups.

