On June 9, Bungie launched a shock dungeon as part of Future 2’s Period of Arrivals. The Prophecy dungeon — a a few-player raid-like exercise having place in the mysterious realm of the 9 — was an quick strike.
But on nearer inspection of the dungeon’s trailer, gamers learned that Prophecy would only be offered till Sept. 21, the end of Time of Arrivals. Bungie has because clarified that this isn’t the situation and has eliminated the textual content from the trailer, but the dungeon might continue to disappear for a time.
The drama commenced when the Future subreddit observed Prophecy’s expatriation date and begged Bungie not to eliminate the Prophecy dungeon at the conclude of the year. The write-up at the moment stands at virtually 13,000 upvotes. Quite a few players even assumed the dungeon would not be going away at all, and that this was just a huge misunderstanding.
Cozmo, a single of the Destiny 2 group managers, commented in the thread late Thursday night time, suggesting that the dungeon may well depart, but only temporarily. “We’re building some beneath-the-hood improvements to how actions function when Season 12 launches [in the fall] (which we hope final results in no apparent modifications in the things to do them selves),” he reported. “Unfortunately, that modify indicates our most recent pinnacle exercise — Prophecy — may perhaps have to just take a period off before it returns. We’re functioning to provide it again as promptly as we can.”
It’s not fully apparent if the dungeon will disappear when Bungie launches Future 2: Over and above Light this tumble, mentioned Cozmo. But, if the dungeon does certainly go away, Bungie will carry it back inside a year (which generally runs for a few months).
The plan of a dungeon in Destiny 2 is reasonably new. The Shattered Throne was the initial of its form, and it released in the tumble of 2018 with Future 2: Forsaken. Pit of Heresy strike soon immediately after Shadowkeep last yr. Prophecy is only the game’s 3rd dungeon, and its 1st with exceptional loot — even if most of it comes from other regions of the recreation.
The difficulty with Prophecy may have to do with the new Future Information Vault that Bungie declared on June 9. Starting this tumble, the studio will take out some underused spots in Future 2 — Io, Mars, Mercury, Titan, and The Leviathan will all leave in September. But as it cycles some content out, Bungie will revive other beloved pursuits. In Further than Light-weight, players will return to the Cosmodrome location from the initial Destiny, and the series’ initially raid — the Vault of Glass — will return sometime in Yr 4.
With the new announcement of the Destiny Written content Vault in position, gamers assumed that Bungie needed to get rid of Prophecy due to memory concerns — which are portion of why the studio will consider such a massive chunk out of the match this drop — and they even asked Bungie to consider a single of the other, more mature dungeons as an alternative.
But Cozmo’s reaction would make the difficulty sound additional specialized. Certainly, a agent from Bungie informed Polygon that there are complex issues underneath the hood that the studio is trying to work out to keep Prophecy in the match, but possibly way, bringing it again was often the plan.
It’s unclear when Prophecy will return to Destiny 2 when it leaves on Sept. 21. But Cozmo indicates it will only take a period off, that means players need to be equipped to investigate the realm of the 9 all over again by season 13 this wintertime.
Bungie will launch Future 2: Over and above Gentle on Sept. 22 for PlayStation 4, Windows Personal computer, and Xbox A person. The subsequent-gen variation of Destiny 2 — functioning at 4K resolution at 60 frames per 2nd — will arrive to PlayStation 5 and Xbox Sequence X at a afterwards day.
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