Friday, June 19, 2026

Microsoft Store will reduce developer fee to just 12%

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Although Valve is considered the most popular video game store on PC, it should not be forgotten that the Epic Games Store and the Microsoft Store they are doing their best to compete directly against the giant behind games like Half life. Now, Today it was revealed that the Microsoft Store will reduce its fee of 30% for developers.

In a recent statement, Matt Booty, head of Xbox Game Studios, revealed that as of August 1, the Microsoft Store will reduce its fee from 30% to 12% for all developers who decide to publish their games on this virtual platform. This was what was commented on the matter:

“Game developers are at the center of bringing great games to our players and we want them to be successful on our platforms. A clear and untethered revenue share means that developers can bring more games to more players and achieve greater commercial success by doing so. “

These changes will only affect PC games and not Xbox console titles in the Microsoft Store. This decision is not something new for this platform, since the Epic Games Store offers a similar treatment to developers. On the other hand, Steam continues to require a 30% fee for all studios wishing to publish a game on their virtual store.

It will be interesting to see if this decision will make more developers choose to publish exclusive games on the Microsoft Store. Although Steam is still the most popular platform on PC by gamers, Microsoft and Epic Games are doing their best to attract more developers and thus compete with titles that can only be achieved with them.

In related topics, Xbox has revealed the support it plans to give to Infinite halo and PC.

Pleca-Amazonas-OK

Via: Xbox




Sebastian Quiroz

23 years. Editor at Atomix.vg. Consumer of pop culture.

Toni Morrison
Toni Morrison
Toni Morrison was a celebrated American author whose novels earned worldwide recognition for their depth, artistry, and cultural significance. Her influential works continue to inspire readers and writers across generations.

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