Upscaling is a good way to increase your frame rate when gaming by calculating it at a lower resolution and then scaling it up. Nvidia’s DLSS currently offers the best technology, but AMD’s FSR is also continually being improved. AMD will make a presentation at the GDC in late March.
The annual Game Developers Conference will take place from March 21. AMD also wants to participate, act as a sponsor of the event and present new technologies. In the “Next Generation Imaging Enhancement for Gamers” topic, AMD will present its latest developments in enhancement.
However, AMD didn’t explicitly mention FSR or machine learning up front. Consequently, expectations of a possible introduction or first preview of the new Fidelity FX Super Resolution (FSR) 2.0 should be lowered. AMD has mentioned that FSR will be developed further and that a new version will certainly be needed for this, but half a year before the release of RDNA 3 it is very unlikely that there will be an idea. The new architecture, on the other hand, is said to have dedicated GPU processing units for sophisticated scaling technology. The first iteration of FSR, which is still going strong, was and is very successful, as the technology, unlike Nvidia’s more technically advanced DLSS, has an open source base and can be used by all game developers. The further development of FSR is not only necessary in the context of DLSS 2.0, but also because Intel also wants to introduce a new enhancement technology with the XeSS enhancement.
AMD also has Radeon Super Resolution (RSR) in the works. RSR is similar to FSR, but should work at the driver level rather than an in-game implementation, and thus be available for all games. RSR has already been announced for January, but so far AMD hasn’t released any further information on when the technology will find its way into its own drivers.
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