The conventional eSports market, which encompasses some popular games, such as Dota 2, CS: Global Offensive, League of Legends, and FIFA, is in severe competition with the advent of mobile gaming.
PC GAMERS SWITCHING TO MOBILE ESPORTS
The gaming industry has taken the use of smartphones and tablets by storm. The advancement in technology, specifically in smartphones and tablets, has led many of the eSports fans to migrate from PC/Console eSports to Mobile eSports. Due to its being simple and cheap, many of the eSports enthusiasts have swung their faces to Mobile Gaming, which is said to be the future of eSports.
In Mobile eSports, the matchmaking is easiest as compared to PC and Console Gaming. Not to forget, the learning friendliness of mobile games are better than that of PC/Console games.
DEVELOPERS INCLINING TOWARDS MOBILE ESPORTS
Since the inception of mobile games such as Vainglory, Clash Royale, Clash of Clans, Arena of Valor etc. the interest of game developers is seen to be inclined towards mobile eSports. Every month a number of new mobile apps are being developed for eSports fans. Also, the streaming software companies are now busy enhancing and developing their mobile versions, which would play an essential role in the viewership of mobile gaming, and many of the casual mobile gamers will also be able to stream their gameplay using their smartphones.
Moreover, already a lot of mobile game tournaments are being streamed across the world having thousands of live viewers. In 2017, Clash of Royale was viewed for 1.3 Million hours which is more than enough for an emerging technology.
IMPROVEMENTS NEEDED IN THE MOBILE ESPORTS
- The revenue streams for most of the mobile game apps are yet to be switched from pay-to-earn model to sponsorship models.
- The ecosystem of mobile eSports needs to be well organized.
- There’s no innovation in the genre and the format of the game.
- Smaller Prize Pools
MOBILE VS PC/CONSOLE
In the rivalry between PC and Mobile Gaming, Mobile Gaming needs few more years to grip the market. An example could be “The International”, one of the major events of Valve’s Dota 2. It had a viewership of above 5 Million live viewers, a benchmark not easy to beat.
So, to compete with the PC eSports, the mobile eSports needs further improvement in their audience base, which in return will bring bigger sponsors on board and thus enabling mobile eSports to prosper.
MOBILE ESPORTS TO TAKE BIG SHARE
The mobile eSports has played a vital role in generating the overall eSports revenue. According to Newzoo mobile eSports made $50.4 B in profits in 2017. Additionally, the estimates suggest the global eSports market will reach to $143.5 B by 2020 and mobile eSports is likely to take 41% of its share which makes it $72.3 B of worth in the upcoming years.