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PS5-only Final Fantasy 16 graphics haven't been tuned or optimized yet

PS5-only Final Fantasy 16 graphics haven’t been tuned or optimized yet

Final Fantasy 16 sets during pulse race Sony Big PlayStation 5 Public Event Earlier this year, however, some criticized the presentation of the next-generation release. Square Enix is ​​known for its beautiful JRPGs, and for many it seemed like a step back from the Final Fantasy VII remake released on PlayStation 4 this year. Producer Naoki Yoshida explained that the graphics weren’t finished yet. But he wanted to focus on the actual gameplay footage of the title’s debut trailer.

“I didn’t want the trailer to be a rendered cutscene. Bam! Logo!” He said. Tokyo Game Show,translator Gematsu.. “I wanted to use resources that move in real time in the game, but the timing wasn’t optimal. I haven’t adjusted or optimized it yet, so [there is] Many jobs to do. But when they released a pre-rendered trailer, they saw such comments from the United States, “OK, see you in 2035!” In other words, I really wanted to see what was in the game. This trailer does not show the highlights of the game. Therefore, I plan to create it correctly later. “

It is a fact that it was criticized in the past by clarifying a concept that is a fair comment from Mr. Yoshida and does not actually reflect reality. In fact, it was taken up during an event revealed by our own Final Fantasy enthusiast, Robert Ramsey, and much of his excitement is that this is a concrete product rather than an empty pie. Target render that emphasized focusing on the fact that it was visible.

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