Indie developer Wispfire and narrative game publisher Fellow Traveller have announced that Red Kiss, an upcoming vampire-themed espionage role-playing game, will launch on Xbox with day-one availability through Xbox Game Pass. The announcement was made during the IGN x ID@Xbox showcase on October 20, 2026, confirming that the game will reach Xbox players alongside its previously announced PC release through Steam.
Set in Cold War-era Berlin in 1989, Red Kiss combines supernatural storytelling, political intrigue, strategic mission management, and character-driven relationships. Players oversee a group of vampire operatives operating within a divided city, where espionage assignments and personal loyalties shape the unfolding narrative.
Red Kiss Expands to Xbox With Day-One Game Pass Availability
The Xbox announcement marks an expansion of the game’s planned release beyond PC, giving console players access to Wispfire’s narrative-focused RPG.
The developers confirmed that Red Kiss will be available through Xbox Game Pass from its first day of release, although a specific launch date has not yet been announced.
The announcement was accompanied by a new trailer presented during the IGN x ID@Xbox showcase, introducing the game’s supernatural espionage setting and its central cast of vampire characters.
Players interested in the PC version can add Red Kiss to their Steam wishlists ahead of its release.
Cold War Berlin Provides the Setting for Supernatural Espionage
The game takes place in Berlin in 1989, during the final stages of the Cold War, when the city remained divided between East and West.
Against this historical backdrop, Red Kiss introduces a hidden supernatural society operating within a politically unstable environment.
Players encounter competing interests, secret operations, and complicated alliances as they navigate a world where vampire politics intersect with international espionage.
The setting draws on the atmosphere of suspicion and surveillance associated with Cold War intelligence operations while introducing fictional supernatural conflicts.
Players Control a Newly Turned Vampire Known as an Augur
In Red Kiss, players assume the role of a newly transformed vampire recruited by a mysterious and controlling figure known as Daddy.
The protagonist becomes an Augur, a vampire with telepathic communication abilities that allow them to coordinate other supernatural operatives.
Using an occult device called the Tabernacle, players direct a group of vampire spies throughout Berlin, assigning missions and responding to developments across the city.
Rather than controlling a single character through conventional action-oriented combat, players make strategic decisions that influence how their operatives approach dangerous assignments.
The Tabernacle Connects Players With Vampire Operatives
The Tabernacle serves as a central component of the game’s mission-management system.
Through this supernatural communication device, the Augur coordinates operatives who possess different skills, personalities, and motivations.
Players must determine which characters are best suited for particular assignments while considering the potential consequences of their decisions.
The system combines strategic planning with narrative choices, placing responsibility for mission outcomes and interpersonal relationships in the player’s hands.
Strategic Gameplay Combines Mission Assignments and RPG Management
Red Kiss blends dispatch-style strategy with visual novel storytelling and light role-playing management mechanics.
Each vampire operative has individual abilities, personal secrets, relationships, and objectives that can affect their performance and interactions.
Players must manage several interconnected systems, including mission assignments, skill checks, blood supplies, and energy levels.
Selecting an operative for a dangerous assignment involves evaluating their capabilities while considering the relationships and circumstances surrounding the mission.
These mechanics introduce resource management and decision-making into a story-driven experience.
Blood Bonds and Character Relationships Influence the Story
Relationships form another major component of Red Kiss.
As players interact with their vampire operatives, they can develop blood bonds, explore individual character histories, and uncover personal motivations.
The game’s narrative emphasizes emotional complexity, loyalty, and interpersonal conflict within the vampire household.
Decisions involving trust, personal relationships, and competing priorities contribute to the broader story, adding another dimension to the strategic gameplay.
The developers describe the experience as a combination of dark fantasy, espionage, and character-focused storytelling, where personal desires and professional responsibilities frequently overlap.
Wispfire and Fellow Traveller Focus on Narrative-Driven RPG Design
Red Kiss is being developed by independent studio Wispfire and published by Fellow Traveller, a company associated with narrative-focused video games.
The project brings together several established adventure and RPG design elements, including branching character interactions, resource management, and mission-based progression.
Its Cold War setting also provides a historical framework for exploring themes of political power, secrecy, and divided loyalties through supernatural fiction.
The combination of vampire mythology and espionage distinguishes the game’s premise from more conventional fantasy role-playing adventures.
Red Kiss Release Date and Platform Details
Red Kiss has been confirmed for Xbox and PC through Steam, with Xbox Game Pass availability beginning on launch day.
A final release date, pricing information, and additional platform details have not been disclosed in the announcement.
The latest trailer offers an early look at the game’s visual presentation, characters, and espionage-focused premise.
With its combination of strategic mission management, supernatural intrigue, and relationship-driven storytelling, Red Kiss aims to deliver a distinctive narrative RPG experience. Its confirmed Xbox Game Pass release will broaden access to the game when it launches alongside the previously announced PC version.

