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Test - Drizzle path: Deja vu - We go hiking |  Xbox one

Test – Drizzle path: Deja vu – We go hiking | Xbox one

Available from November 24, 2021 on the Xbox Store, Drizzlepath: Deja Vu is featured by the developers at Tonguç Bodur as the revision of their first eponymous creation released in March 2015 on STEAM. The title looks for the occasion the optimization for Xbox Series and Smart Delivery.

Classified in the category of narrative and contemplative games, Drizzlepath places us in the shoes of a man who evolves in the first person in a vast and mysterious world that hides the truth about our existence and echoes our past lives. For this reason, throughout our adventure, we are invited to question our inner self and the complexity of memory through enigmatic metaphors. A whole program …

When starting the dive

Our introspection begins at the bottom of a lake, in the heart of a green valley where the first mission is to understand what we are doing there and what is the purpose of our trip. Designed by its developers as an immersive game, Drizzlepath limits the controls to the simplest. We only act in our direction of travel and the camera using the analog sticks and go from walking to running with the LB button. The interaction with our environment is therefore only visual, which is a bit embarrassing.

The first moments are in total immersion

However, it is worth highlighting a localization effort with the presence of French subtitles that contribute to the immersion. The music is also well chosen and in keeping with the different environments visited.

During the hour necessary to reach our goal, we witness some environmental events that, for the most part, help us to build our spiritual thinking. Unfortunately, these are too rare to break the boredom felt with the controller in hand.

A little contemplative break

Review on the go

Clearly visually dated, the title also has many weak points that make it difficult to immerse yourself and enjoy the game. Sound effects from another era quickly become annoying, especially when playing with headphones and croaking in 32-bit annoys your eardrums. It also does not appear that any effort has been made in managing the lighting and there are cuts to the surface when operating near water.

Surface lighting effects are cut out

We really wonder what Xbox series optimization brings to this lazy review. As for replayability, we are close to zero since boredom is great from the first run.

Test conducted on Xbox Series X

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