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UPDATE SNEAK PEEKS & BALANCE CHANGES!

UPDATE SNEAK PEEKS & BALANCE CHANGES!

It is time to brawl. It’s also time to reveal today’s sneak peeks of the update.

PATCH NOTES

SOURCE: REDDIT

New Chromatic Brawler – Surge – Available July 6!

  • Main Attack – Attack that splits horizontally after hitting an enemy Brawler

  • Super Ability – Using the Super upgrades Surge. Upgrades are lost upon respawn.

    • 1st Upgrade: Movement Speed

    • 2nd Upgrade: Main Attack Range

    • 3rd Upgrade: Main Attack projectile now splits into 6 projectiles upon hitting an enemy

  • Gadget – Teleports a short distance

  • Star Power – Main Attack projectile splits after reaching max distance or when hitting a wall

Brawl Pass Season 2: Summer of Monsters!

  • Starting July 6 and lasting 10 weeks!

  • Mecha Paladin Surge – Brawl Pass

  • Super Ranger Brock – Brawl Pass

  • Chromatic Names available for Brawl Pass players!

  • Brawl Pass rewards can now be collected in any order

New Skins

  • Crow Remodel

  • Mega Beetle Bea – 150 Gems

  • Ultra Driller Jacky – 150 Gems

  • King Crab Tick – 80 Gems

  • Street Wear Max – 80 Gems

  • White Crow – 80 Gems

  • Retro Nani – 30 Gems

  • True Silver & True Gold skins

    • Players can purchase the Silver skin for the Brawler after they have upgraded to Power Level 9 on the Brawler.The Gold version becomes available after purchasing the Silver version.

    • Silver costs 10 000 Coins. Gold costs 25 000 Coins.

    • Skins will be offered as part of the normal Shop skin offer rotation.

    • Gold and Silver will be available for Emz, El Primo, Shelly, Piper, and Leon.

  • Pirate Gene has a new visual effect for his Super

  • New face animations for Shelly, Colt, and Crow

Game Modes / Economy / Event Rotation Changes

  • Trophy Road Rewards have been extended until 50 000 Trophies

  • Hot Zone has been added into the permanent event rotation

  • New Mode: Super City Rampage!

    • Players fight together to protect the city from a Monster who tries to destroy it. The Monster wins if it destroys all of the city blocks, or defeat all the Brawlers.

    • The monster unlocks new abilities at higher difficulty levels

    • 5 Quests for 5 difficulty levels for this event similarly to Raid Boss and Robo Rumble

  • Big Game

  • Big Game has been re-balanced – Big Brawlers were winning too often compared to the Hunters

  • Big Brawler pets damage and health has been reduced

  • Big Brawler self-healing has been reduced

  • Big Brawler health has been adjusted so that it now depends more on the Brawler’s base health

  • Robo Rumble

    • Hard, Expert and Insane difficulty levels are now slightly easier

    • The enrage mechanic has been changed from the 90 second enrage to:

Pins Battle Support – Emotes can now be used during battles!

  • Emotes are visible for both teams

  • Using an emote will set a cooldown for 10 seconds

  • Emotes can be muted during battle from the emote button

  • Emote button placement can be configured in the Edit Controls screen

  • Players have 4 different emotes to use in Battle: Happy, Sad, Angry and Special

Archive – Last chance offers for the following skins after which they will be retired into the archive. Skins going into the Archive this season: Caveman Frank, Touchdown Bull, Rockabilly Mortis, Spicy Mike, Boom Box Brock

New Gadgets! New Gadgets will be released once per week during the next 10 weeks

  • Crow: All currently poisoned enemies are slowed

  • Penny: Fire a barrage of shots at Penny’s location

  • Bo: Instantly explode mines

  • Mortis: Faster reload speed for a while

  • El Primo: Summon a small meteor at closest enemy

  • Jessie: Supercharge turret to shoot twice as fast

  • Barley: Throw healing potion to every friendly player in range that leaves a healing puddle on the ground (Healing over time, doesn’t stack)

  • Shelly: Next basic attack has a narrower cone and longer range

  • Piper: Next basic attack is a seeking bullet

  • Dynamike: Next basic attack stuns

Brawler Balance

Gale

  • Gale’s main attack now fires 6 smaller projectiles for improved damage dealing consistency

  • Gale no longer knocks himself back upon activating Super

  • Super enemy push back distance has been increased

Nani

  • Increased Health from 2400 to 2600

  • Nani’s Main Attack projectiles now travel extra distance if they miss their target for improved damage dealing consistency

Dynamike

Leon

  • Increased Main Attack damage from 440 to 460

  • Clone Projector Leon is no longer killed with a single hit, but instead takes double damage from all sources. The damage dealt to the clone by enemies is now shown.

Tara

Gene

Jacky

  • Decreased Health from 5200 to 5000

  • Decreased Pneumatic Booster speed boost from 30% to 20%

  • Increased Pneumatic Booster charges from 2 to 3

Sprout

Mr. P

Emz

  • Decreased health from 3800 to 3600

  • Decreased Friendzoner push back radius and distance

  • Increased Friendzoner charges from 2 to 3

We’re gonna start out with everything that you need to know about pins and in-game emotes. Then I’m gonna go ahead and show you the crow and white crow remodel. And after that, we’ll cover balance changes happening with this update and there’s gonna be some juicy ones so make sure you stick around for that. And then I’m gonna show you all the details of the new super city environment and talk about how it fits into the brawl stars universe as well as Morse code in brawl stars, we’re gonna talk about what that means.

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Now make sure you guys subscribe so you do not miss any brawl stars update information because this is not the only sneak peak.

PINS IN BATTLES

Pins are now going to be available in battle as emotes. When you’re on the brawler select screen there’s going to be an emote over the brawler’s head and if you tap on that, it’ll actually show you the pin selection screen. Now if you don’t have any of the emotes for that specific brawler you’ll have this standard happy, sad and angry emotes, and then you’ll have the base emote for that specific brawler in the special tab.

But if you do have some emotes unlocks for like Crow, for example, it’ll look more like this. If you’ve unlocked a happy, sad or angry pins for the brawler and if you’re playing they will automatically be used and every other pin that you might have for that brawler can be used in the fourth slot. But you’ll only be able to pick one of them for that fourth slot. Now as of right now I imagine that most people don’t actually have many pins since you can only buy one pin pack per weekend and also you have to pay a lot of gems for them.

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Now one thing to know is that if you’re playing crow you can only use crow pins, even if you’ve unlocked pins for the other brawlers. If you want to use frank pins you’ll have to unlock them and be playing frank but later on I hope that brawl stars will add the option to customize all four of the slots however you would like. Now when you are in battle tapping on the emote, the bubble will give you the option to select one of four pins plus, you’ll also have the option to mute emotes.

EMOTE FEATURES!

Muting emotes will actually mute both friendly and enemy emotes and the settings going to remain in effect from match to match. If you want to permanently mute emotes completely or you can just turn it on and off if there’s somebody that’s just like really annoying by tapping on one of the four emotes. The emote will show up next to your character and everyone who can see your brawler will also be able to see the emote if you’re hidden by a bush or by an invisibility super. The enemy will not be able to see that emote but your team will. Now, this isn’t confirmed but I believe spectators will also be able to see them. Well, one thing that I really love is that you have a 10-second cooldown after each emotes so that spamming is not possible.

You could also go over to the training cave and customize the controls to place the chat button wherever you would like, if you’re one that does not like seeing emotes you can make it as small as possible and hide it somewhere where it won’t really bother you and then turn emotes off.

As of right now, we do not know if there’s going to be more ways to earn pins than a single pin pack on the weekend but I really hope that Supercell adds more ways to unlock them especially since pins are exclusive to each brawler. Also as a quick side note, you’ll actually see bots using emotes every now and then which I think is kind of funny.

Read more: PINS AND EMOTES! HOW TO GET THEM?

CROW REMODEL

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Now it’s time to show off crows remodel and then talk about balance changes. This is crow new winning animation he jumps into the air and then gives you a thumbs up and if you lose which you’re not gonna do. This is what the new crow looks like when he’s running around in the battlefield. You’ll notice his attack animations look a lot cooler too and his super looks really cool now.

Let’s take a look at the white crow. He has the same winning and losing animation and as you can see he has a super cool new outfit. If the regular crow is part of the cat gang, the white crow is part of the snake gang. I’m not really sure what that means but it’s almost like he’s become some sort of like a snake pirate, which is super awesome you’ll also notice that his attack and his super daggers also look different. I am a big fan of this skin and as a bonus his cost is going to remain at 80 gems. This means that white crow is officially no longer the most worthless skin in the game.

And I want you to go in the comment section right now and let me know which skin now provides the least amount of value in your opinion. I’m still going with pirate Gene.

BALANCE CHANGES

It is now time to talk about balance changes and then we’re going to talk about the newest environment coming to the brawl universe.

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Balance Changes | Brawl Stars

GALE

First up is Gale who is getting a lot of changes made to him. On the top, as you can see his attack is going to be narrower and it’s gonna have very slightly less range. However, he’s now going to fire six snowballs instead of five snowballs which is technically a 20% buff the damage for each snowball. But it is being nerfed by 11% from 504 damage down to 448 damage at max level per snowball. Here’s what you need to know from all of this. Gale is going from being able to hit a regular-sized target with 3 snowballs to being able to hit them with 4 snowballs.

This is actually a 16% buff to Gale’s normal attack damage from 1512 per hit to 1792 per hit. His range is slightly shorter but he’s going to be able to hit targets much more consistently. Now he’s going to be able to 2-shot Barley, Crow, Piper, Spike, and tick.

And he’s also going to be able to 3-shot Bibi, Bo, Emz, other Gales, Gene, Mortis, Sandy, Shelly and Tara. He’s also going to be able to take out the following brawlers with one less ammo, Bull, Carl, Darryl, el Primo, Frank, Jacky and Pam. That’s one less ammo to take out 22 of the 38 brawlers in the game which is a crazy good buff.

But that is not the only buff that Gale is getting. Gale super is also getting a few reworks as well his super is now going to have a slightly shorter range but its effectiveness at pushing brawlers back is going to increase by two tiles. Also, Gale is no longer going to be knocked back when he uses his super. I think this is going to make Gale a much stronger brawler in a lot of ways.

NANI

Up next is Nani who’s going to get two buffs to make her much easier to play. Nani’s health is getting 8% but from 3362 to 3640 at the max level. Now for reference that’s the same amount of HP as Brock and Rico which is going to help her survive one more ammo from 7 of the 38 brawler’s. It’s not a huge buff but it does help. What I’m really excited about is Nani’s second buff. Nani’s main attack projectiles will now travel extra distance if they miss their target after the three projectiles converge at max range, they’ll continue for an additional three tiles. This not only greatly increases Nani’s range to be longer than most brawlers, but it’s also going to make it a lot easier to hit and on each shot if you miss the target. Mostly I think this is going to greatly improve Nani’s auto-aim capabilities for people who really rely on it. While also allowing Nani to be a high skill high reward brawler for the pros who rarely auto-aim.

DYNAMIKE

Next is Dynamike who’s getting a buff to his fidgets spinner gadget. When he uses it his movement speed is going to increase very slightly it’s not a big speed boost, but it should be enough to help him escape enemies that get a little bit too close.

GENE

Next is Gene, who’s getting a 6% percent nerf to his health. At the max level he’s going from 5040 down to 4760 health this is the same amount of health as Gale and Tara and should make him slightly less viable at the competitive level. Honestly not by much so cuz it’s only gonna change a couple of interactions between a few different brawlers.

He’s gonna die from three complete hits from Gale mostly because of Gale’s buff. And now Leon’s going to be able to kill gene in two ammo instead of three.

JACKY

Jacky’s getting three changes. Her health is getting a 4% nerf from 7280 to 7,000 health at max level. This means that Gale, Gene, Jessie, Max and Tara are all going to be able to take Jackie out with one less ammo. Additionally, her pneumatic booster gadget is getting a nerf and buff. The number of uses is going to increase from two to three times per match but the speed boost it provides is decreasing from 30 percent down to 20 percent. This is gonna make her slower than Rico and el primo when they’re using their star powers but faster than Bibi when she’s using her star power.

I’m actually really curious to see how these changes impact Jacky’s viability competitively.

SPROUT

Now sprout is getting a rework and a nerf. Sprout’s overgrowth star power is now going to require five seconds to charge up for the increased explosion radius to actually happen on the next attack. But only that next attack however rather than it only happening, if it misses a target it will always explode at the increased radius. Now additionally sprout is going to require five hits instead of just four hits to charge its super, meaning the sprout will have their super a lot less frequently.

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MR.P

Mr. P’s tin can star power is getting replaced with another one called Revolving door. This star power will make it so that Robo Porter’s will respawn three seconds faster after being defeated. So rather than requiring a four-second respawn time they will respond after only one second. I really like Mr. P’s handled with care star power but I’m really excited to try this one out.

SUPERCITY

Okay everyone now it is time for us to talk about the newest environment coming to the game. I have looked through this environment a whole lot and I have picked out on quite a few interesting things that might be clues regarding future brawl stars updates if you have not seen my last article talking about the theme park theory you absolutely need to read it after this one because it reveals so much about the brawl stars universe. And when I first saw this new environment for brawl talk I thought that this might be a city environment outside of the brawl stars theme park and that like people could travel from the city to the theme park and that brawler’s were just like monster stomping around in this giant regular-sized City.

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After going through the environment myself, I am very convinced that this is another part of the park and that this city is actually a very shrunk-down version of like a regular brawl star City and I have three reasons to think this. The first reason is because of this crown in there. These crowns are in all the other environments and they’re part of the brawl stars theme park so the fact that it is here makes me think that it is part of this theme park and because it’s the regular size instead of really super tiny, I think that the city is actually shrunken down to scale.

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Now, this isn’t a whole lot of evidence by itself but the second piece of evidence is a little bit more telling. At the start of the match, you will actually notice some waves happening on the water. If you look at the size of the waves it’s pretty obvious that this is just like water next to a tiny city if this was a normal-sized city waves this size would it have to be massive and be caused by some crazy storm. However, it’s nice and sunny outside but if this is a tiny city waves this size could just be caused by a slight breeze which is another reason I think that this is another part of the brawl Stars theme park.

CONCLUSION

But the third piece of evidence is even stronger at the beginning of the match you’ll actually be able to see max and a blacked-out thing overlooking the city while standing on what looks like a giant bridge. I cannot imagine anything like this being actually built over a city like this because it’s so big. But if this is a tiny city this bridge could just be a simple walkway in the park and would give them kind of like an idea of what it would feel like to be walking around a city as like a giant monster. I looked around this area for like exit signs or trash cans or anything else like that I didn’t find any of that.

But I did find a few other interesting things that I didn’t find in Brawl talk. In the upper left-hand corner there is a brawl stars championship building which is actually pretty cool in the lower right-hand corner. You’ll find a toxic sludge being dumped into the city and in case you didn’t catch it on brawl talk when you actually play this environment and heist, the heist safe looks like a building, which is super cool.

I would not be surprised to see something massive happening in the update after that or honestly in the two-year anniversary of brawl stars being released globally in December. Now before you go I want to quickly point out a couple of things. Brawl stars has to put the jungle theme back into the game, it has been months since they took it out and it is now back with a couple of changes first we’ll notice another spike sock in the top of the corner. No surprise there we’re seeing spike merchandise all throughout the park and then of course there’s also a crown hat on the left.

I also forgot to mention in my brawl Theory video that you can actually buy spike slippers and spiked rugs in Tara’s bazaar. I am convinced the spike is the Mickey Mouse of brawl Stars and just another interesting thing is that the hard rock mine actually has some of the small roads on it just like the Star City theme which I’m not really sure what that means but it’s definitely interesting.

Let me know if you have any ideas and that is everything that I am allowed to show you guys in this sneak peek make sure you subscribe for more sneak peeks.