Imagine, an annoying bug is found in WoW, it is reported, and two days later there is nothing more to see. That is what one would want. Instead, players have been fighting bombs and disappearing textures in Halandrus for weeks now, and hunters have been taking out bosses for at least as long without doing anything. But alas, a “bug” gives players some joy, then developers like Usain Bolt rush to their workstations and deploy a hotfix to the live servers so quickly you’d think the future of Azeroth hinges on it’s.
This is exactly what has happened for the second time in a week. First there was the ability to cast area effects directly on an enemy, and then players discovered that a new console command introduced in patch 9.2.5 allows them to increase view range again. Most players saw the AoE fix coming and grudgingly accepted it. After all, he had a huge impact on PvP in WoW. But few were excited about it.
Now the WoW developers have announced that the increased field of view feature will also be reviewed. Actually, based on the review, it should have been fixed, but it still worked in our test.
- Fixed an issue where the camera’s field of view could be increased beyond 90.
- Developers Note: The ability to restrict the field of view was added in 9.2.5 as an accessibility measure to help alleviate motion sickness. all world of warcraft (buy now )— art, combat mechanics, and player interactions — are built within the parameters of the experience and scale of the user interface. It was not intended to increase the field of view beyond the limit established since the launch of WoW.
Therefore, the feature was originally introduced due to new features against motion sickness and was never intended to increase the field of view. Therefore, the maximum display range is now limited to the previous default value.
However, they do not explain why the developers are so vehemently opposed to a wider field of view. When the view range was reduced to Legion, In a nutshell, Ion Hazzikostas explained it this way: the game is designed for this maximum zoom range. If the camera is further away, it doesn’t look good anymore. Also, players who wield console commands shouldn’t have a relevant advantage over others.
The players are not amused
You can think what you want of this statement. But most players aren’t too excited about the fact that the opportunity is now being taken away from them again. They value playful advantages in combat significantly more than optical losses. Here are some examples of the comment columns (translated by us):
- Lootgazer: “Why do you hate us so much?”
- Shikoroh: “Too bad, apart from the content, that was probably the best change they made in the last two expansions.”
- Theck: “So there’s no explanation other than ‘It wasn’t intended that way.’ Too bad.”
- Dilbert2000: “Warlocks have been broken for months. But if the field of view isn’t right…”
- ThorWowHead: “Except increasing field of vision is what really helps with motion sickness!”
- Zetherior: “Gamers with ultrawide monitors get a nearly 360-degree view, but isn’t that allowed now?”
- Zalaer: “Boost spam? No problem. POV above 90: Big problem.”
But many players see it as less dramatic. They accepted it and wouldn’t have used the feature anyway. Still, it seems very strange that these types of “bugs” are fixed in record time while others exist for weeks. What do you think? Do you think Blizzard is overreacting and the feature could have stayed in the game or do you think the developers were right to react so quickly?
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