Assemble Entertainment has announced a new partnership with Pithead Studio to support the continued publishing and development of Cralon, the first-person dungeon crawler RPG created by veteran game developers Björn and Jenny Pankratz. The collaboration comes after the game’s independent launch earlier this year and is intended to help the title reach a broader audience across major gaming platforms.
Assemble Entertainment Joins the Next Phase of Cralon
Based in Wiesbaden, Germany, Assemble Entertainment revealed on July 20, 2026, that it will provide publishing support for Cralon, a role-playing game inspired by classic dungeon crawlers. The move follows the game’s self-published debut, which generated mixed reactions from players and critics while also establishing a loyal community attracted to its old-school gameplay, dark fantasy setting, exploration-driven design, and ties to the tradition of classic German RPGs.
The partnership is designed to strengthen the game’s long-term visibility and help Pithead Studio continue refining the experience for current and future players.
Expanded Publishing and Community Support
Focus on Marketing, Communication, and Long-Term Growth
Under the agreement, Assemble Entertainment will assist Pithead Studio with several key publishing functions, including marketing, communications, digital storefront management, community engagement, and overall brand visibility.
According to the companies, the goal is to improve Cralon‘s market presence while allowing the development team to remain focused on ongoing updates and future improvements. The partnership reflects a common approach in the gaming industry, where independent studios collaborate with established publishers to expand their audience and maintain post-launch support.
Stefan Marcinek, CEO of Assemble Entertainment, said the company sees strong potential in the project despite the mixed reception surrounding its launch.
“Cralon is a very personal project from a small, experienced team with a clear creative vision. I have known Jenny and Bjoern personally for years. We know the release created discussion, but we also see a game with character, a passionate audience and developers who care about their work. And they proved it with multiple patches. Our role is to support Pithead Studio and help Cralon find the players who will appreciate what it sets out to do.”
A Classic Dungeon-Crawling Adventure
Exploration, Combat, and Puzzle Solving
In Cralon, players assume the role of Cralon the Brave, a hunter who becomes trapped deep inside an abandoned mine after a confrontation with a demon takes an unexpected turn.
To escape, players must navigate an expansive underground world filled with hostile creatures, environmental puzzles, quests, and hidden secrets. The game also features equipment crafting, loot collection, and exploration-focused progression designed to capture the feel of classic dungeon-crawling RPGs.
Pithead Studio says its priority remains improving the game based on player feedback while continuing to expand its content and overall experience.
Jenny Pankratz, co-founder of Pithead Studio, welcomed the partnership as the studio enters the next stage of development.
“After releasing Cralon independently, we are happy to have Assemble Entertainment at our side for the next step. Their experience in publishing gives us valuable support while we continue focusing on the game and our players.”
Availability
Cralon is currently available for PC through Steam, as well as on PlayStation 5 and Xbox Series X|S.
Conclusion
The partnership between Assemble Entertainment and Pithead Studio represents a new chapter for Cralon as the developers continue building on player feedback and expanding the game’s reach. With additional publishing resources and ongoing post-launch support, the companies aim to introduce the dungeon-crawling RPG to a wider audience while maintaining its distinctive creative vision.

