Sea of Thieves is not an MMO-according to Rhea, it’s a shared world adventure game, but for this old and nostalgic one, Ultima Online, Runescape, Eve Online, and Anarchy Online.
While the red gang is approaching with arrows and magic, I will never forget the thrill of riding a horse for the safety of a town protected by gear and gold-filled pockets. The sadness of revenge for being killed and looted after hours of assault, reassuring me to give up and turn around my killer across the town boundaries. In the latter case, I usually rally some friends for backup and spend hours hunting enthusiastically for revenge-sometimes successful or not. That old summer I spent life Inside the Classic MMO-mostly Ultima Online, but a few others-defined what I want in a multiplayer game.
So I’ve been looking for a game that brings the same rush for years, but my mistake is Looked Like Ultima Online 2020, it uses dragons, castles, and isometric projection. After all, MMO isn’t the game that has gone through years of research into my old-fashioned, skeletal modern MMO. It’s a pirate game where all bets are off and no one is always safe.
There is no quarantine in the open ocean
As a context, I’ve been playing Sea of Thieves for months after launch, but only around March, when the coronavirus pandemic blocked the world, was the true potential of Sea of Thieves. Noticed’Multiplayer Sandbox. I’ve only really played solo and it was still a fun and obviously Zen experience, but it was like watching a party over the fence in the backyard. I couldn’t actually challenge the four crew members on the galleon, so I avoided others.
I needed my crew, so when two friends started floating multiplayer games to stay connected during isolation, I requested to try Sea of Thieves .. The reviews from the launch were so terrible that I was reluctant at first, but the first play session was magical because it was thought of like the MMO fans themselves. We were fooled, sunk, and set out to eat shark food with each encounter, but didn’t mind. We happened to come across something that we hadn’t felt since childhood. And we will get better soon.
Sea of Thieves was the first game I played in my recent memory and stimulated an organized, prepared, passionate chase that I started with my friends in the last few months. did. You can’t get back the loot that was badly stolen from us, Malicious The crew who makes us messed up. And when the time interrupted by voyages, course changes, and random world events leads to another defeat, it’s devastating-more than when losing in other games. But when we win-when we confront the bastards, sink their ships, and sell loot, it gets hooked. The bass is certainly crushed, but the treble is electrical.
In a sense, it’s a game that brings out our most barbaric instincts. It challenges your trust in other players, rewards betrayal and punishes decency. I don’t know if a distant ship will flash a light to signal friendliness or give a false sense of security (probably the latter). My crew showed mercy to the ship begging for it. And while you really can’t trust anyone in the thief’s ocean, Rhea has succeeded in infusing a playfulness that seems to permeate the entire community. Maybe I’m not really enough to plunder anyone in the game, but my interaction with a hostile crew-whether hostile or not-is mostly like a sportsman is. If I’m killed, I’ll throw a mug of mugs on an empty ferry of the damned-usually a fallen enemy will reciprocate well.
I understand that open world looting PvP is not a bag for everyone. I know it’s not a feature of all classic MMOs-Everquest only allows PvP on specified servers, arena zones, and agreed duels. World of Warcraft also has rules that allow you to opt in and out of PvP. But if you’re missing out on vintage sandbox brands, you’re good at dealing with chaos. You can use good chaotic MMO, but if you’re wearing modern clothes, it’s a good idea to check out the Sea of Thieves. Don’t expect me to play well.
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