Katuba’s Poacher, an upcoming hand-drawn action roguelite built around rhythm-driven boss battles, is being showcased at Tokyo Game Show 2026. Developed by South Korea-based solo creator Joe Yu Studio and published by Abu Dhabi-based Red Dunes Games, the PC title is currently scheduled for release in early 2027.
Katuba’s Poacher Heads to Tokyo Game Show 2026
Joe Yu Studio is presenting Katuba’s Poacher at Tokyo Game Show, offering attendees a closer look at the single-player boss-rush game and its unusual combination of fast-paced combat, cartoon-inspired visuals and swing-jazz music.
The project is being developed by Joe Yu as a solo creator. Its central gameplay concept connects boss attack patterns directly with music, requiring players to recognize rhythms while responding to increasingly demanding combat sequences.
Rather than using its soundtrack purely as background music, Katuba’s Poacher incorporates each boss theme into the structure of the encounter.
Boss Attacks Move With Swing-Jazz Soundtracks
Every major enemy has its own musical identity and attack patterns choreographed around an original swing-jazz composition.
As battles progress, players must learn how enemy movements correspond with the rhythm and adjust their attacks and defensive maneuvers accordingly. The system is designed to make encounters feel like improvised musical performances while still functioning as fast-paced action battles.
Timing and Combat Skill Drive Each Encounter
The rhythm component does not replace traditional action mechanics. Players must still react to attacks, position their character and learn the behavior of individual bosses.
The result combines the pattern recognition associated with boss-rush games with the timing mechanics commonly found in rhythm-based titles.
Its hand-drawn presentation reinforces that approach, using exaggerated animation and a retro-influenced visual style to give enemies and combat sequences distinct personalities.
Roguelite Progression Extends Beyond Boss Battles
While boss encounters form the centerpiece of Katuba’s Poacher, the game also incorporates familiar action roguelite progression systems.
Players collect loot during each run and gather materials that can be used to craft new weapons. Skills and traits can also be unlocked, allowing hunters to become more capable between expeditions.
The progression system encourages repeated runs, with players returning to previous challenges while experimenting with different equipment, abilities and character builds.
Rival Bounty Hunters Add Another Threat
Monsters are not the only danger players will encounter.
Bounty hunters can pursue the protagonist during expeditions, adding another layer of pressure while players are already tracking powerful creatures across the wilds of Katuba.
That mechanic reverses the traditional hunting dynamic: while players search for monsters and the rewards attached to defeating them, other hunters are simultaneously searching for the player.
Key Gameplay Features Include Crafting and Character Builds
Katuba’s Poacher combines several mechanics within its boss-focused structure, including choreographed encounters, action roguelite progression and individually designed boss attack patterns.
Each boss receives an original swing-jazz theme, with attacks synchronized to the music. Players can gather loot throughout runs, collect crafting materials and create new weapons.
Skills and traits provide additional character-development options, while persistent progression allows players to strengthen their hunter between attempts.
The game’s visual design mixes hand-drawn artwork with intentionally exaggerated animation, complementing the unconventional musical direction.
Solo Developer Draws Inspiration From Arcade Games
Joe Yu Studio was founded in South Korea by developer Joe Yu. The studio’s design philosophy draws on classic arcade games, with an emphasis on distinctive mechanics and immediately recognizable presentation.
Publisher Red Dunes Games is based in Abu Dhabi and was founded by Mohamed Al Jneibi and Sultan Al Darmaki. The company focuses on developing and publishing story-driven games for international audiences.
For Katuba’s Poacher, that collaboration is bringing a South Korean solo-developed project to a broader international audience, including its appearance at one of Japan’s largest gaming events.
With its combination of swing-jazz music, synchronized boss attacks, hand-drawn visuals and roguelite progression, Katuba’s Poacher is taking an unconventional approach to the increasingly crowded action roguelite genre. The game is planned for release on PC in early 2027.

