This period is usually synonymous with board games. Everyone gets together to make a fuss and become a fool of classic party favorites. However, there is no doubt that the holiday season will change a little this year. Due to the current COVID-19 pandemic, many people will not see their friends and family physically in the coming weeks. Obviously, this will make playing board games quite difficult. Nonetheless, this does not mean that people can’t find other ways to cheer up in social games that provoke cheerfulness in December of this year.
With the availability of video streaming software such as Zoom and Google Meet, players have been looking for ways to connect with their loved ones for desktop enjoyment all year round. Some games are easier to play on your webcam than others, but we don’t recommend trying Jenga. Party games are better suited for playing online. The simplicity of their rules and their focus on social interaction makes many people perfectly fit for video calls, but Monica is none other than.
Charades may be a holiday tradition for many, but they tend to get boring quickly. The Monicas solve this particular problem by rocking the classic guess-who / what formula with some unique little twists. With support for up to 16 players, Monikers has players trying to describe different people, places and things without using their real names. Given the popularity of games such as taboo and articulate, this concept isn’t new in the desktop world, but the Monicas bring something new to the table.
Monicas feels that many of the old and stuffy variations of classic party games are modern in ways they don’t. Many of the cards in the core box, and subsequent expansions, list characters and concepts that social media people may be familiar with. Both “Drunk Jeff Goldblum” and “Doge” will appear. This can make it a little harder to play with people who don’t use the internet regularly (like my parents), but it’s quite possible to see your favorite memes.
Monica is also proud of being accessible, and players have the opportunity to choose cards that are placed in the team’s deck, prompting them to skip cards they don’t understand and are seen in the trash. Games like Card Against Humanity are clearly lacking such annoyances.
Monica is divided into three very different rounds, so players don’t stick to explaining cards in exactly the same way throughout the game. The first round is very simple, with players from each team in turn explaining and guessing the deck of cards within each assigned time frame, without using the actual name. So far, taboo.
However, things start to get worse in the next round, as anyone who describes each card only needs to use one word. Having already passed the deck of the same card in the previous round, the player must say a word that the team may have used before when discussing a particular card. Otherwise, the player can say the word that refers to the card in a way that the team believes it recognizes. Choosing either option is a bet, but determining the best way to convey these concepts with such restrictions makes playing Monica especially fun.
The final round of Monica is simply the most ridiculous, forcing players to remain largely silent and rely entirely on miming to explain their cards. The concept of this round is similar to Charade, but Monica does a much better job because the cards themselves cover such particular ideas, and trying to explain them is double. It’s difficult and interesting. The Monicas require players to distort themselves in ways that humans shouldn’t, in order to convey that strange concept, rather than simply playing the main storyline of a story or book. This is exactly how I knelt down, put my arms around my head, and made a disturbing graphic sucking sound to mimic what Roomba looks and sounds like.
The Monicas know exactly what it’s doing when it asks players to pantomize various cards and set them to be completely humiliating.
If you’re playing in a single video call, it’s a good idea to send a photo of the card to the person explaining the game, or let the owner take on the role of descriptor. In any case, everything about Monica shouts cheerful, from the witty description of the card to explain the apparently erotic relationship between Catherine the Great and her horse, to the unique pop art style of the box. .. It’s the perfect party game to play during the holiday season, wherever you are.