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NVIDIA adds full DLSS support to Linux, via Project Proton

NVIDIA adds full DLSS support to Linux, via Project Proton


This will allow NVIDIA DLSS performance technology to be used in games not only on Windows PCs, but also on Linux.

In June NVIDIA concluded partner with Valve to add supersampling support to Linux via project Proton… In the same month, it appeared in games with the Vulkan API and Proton versions. 6.3.8, released yesterday includes DLSS support for DirectX 11 and DirectX 12 projects.

Other improvements to Proton 6.3.8 include anti-cheat support BattleEye, improved compatibility with games using Valve’s CEG DRM protection, compatibility with the latest Steamworks SDK, and many known bug fixes. The full list of changes is posted on project page on GitHub.

For today more than 17 thousand games supports Proton, which will be part of SteamOS 3.0 and will allow Windows games to run on a Steam Deck portable gaming PC. Formerly Valve Announced a full audit of the Steam catalog and the addition of special tags to determine the compatibility of the games with the Steam Deck.

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NVIDIA DLSS (Deep Learning Supersampling) is an anti-aliasing method that uses neural networks. The video card is processed at a lower resolution and then builds them at a higher one.

The Proton Project, which is part of the Steam Play Initiative, was launched in 2018, to provide an easy way to run Windows games from the Steam catalog on Linux. The tool is a modified Wine distribution, flavored with a package of appropriate libraries (read: DXVK or DirectX on Vulkan is a Vulkan API-based container for running 3D DirectX 9/10/11 applications on Wine) and other compatibility mechanisms.

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