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Riot Games x AWS: Big Plans – Reimagining Esports Experiences

Riot Games partners with AWS to take esports experiences to the next level! Source: Riot Games

Riot Games and Amazon Web Services (AWS) have partnered to transform the way Riot esports content is created and distributed in the cloud. Riot is the first company to leverage AWS data analytics integration for esports broadcasts to reinvent the way fans experience League of Legends (LoL), VALORANT, League of Legends and Wild Rift event design, according to the official announcement.

As part of this global collaboration, Riot has selected AWS as its official provider of artificial intelligence (AI), machine learning (ML), deep learning (DL), and cloud services.

John Needham, President of Esports at Riot Games, says:

“Riot Games has a long-term vision to bring joy to billions of fans around the world through our esports, and we are excited to partner with AWS to enhance the Riot Esports experience. AWS’ powerful solutions and expertise will enhance Riot Games’ esports broadcasts and delight esports fans around the world. From reshaping the way fans view our events and content to interacting with other gamers, AWS Riot opens up endless possibilities to shape the future of esports.”

New ways to experience eSports

Today, Riot uses AWS services for its games to reinvent content development and delivery and give players the best gaming experience possible. Now, Riot is working with AWS to enhance its streams of global esports events during each competitive season for LoL Esports, VALORANT Champions Tour (VCT), and Wild Rift Esports.

As well as the detailed stats being made available from the world’s top esports leagues, Riot will leverage the AWS Cloud’s broad portfolio of capabilities to bring fans the following new insights and experiences:

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  • AWS esports statistics for the first time: Riot and AWS will feature “Stats powered by AWS” during esports broadcasts that will appear before, during and after Riot’s various global esports broadcasts to update fans on the key data points a team brings to the table. victory. Fans can vote on which esports stats to develop first, which will then appear during broadcasts of VALORANT Champions in September 2022 and the League of Legends World Championships (Worlds) this fall.
  • AWS Global Performance Rating: Using AWS analytics capabilities to review competitive play, Riot will present “AWS Global Power Rankings.” This creates near real-time rankings of the world’s top professional teams in LoL Esports, VCT, and Wild Rift Esports, which are displayed on-screen during gameplay.
  • Pick’em powered by AWS: Esports fans can participate in qualifying competitions throughout the competitive season and earn prizes for correctly selecting the teams that make it to each championship event. Powered by machine learning from AWS, Pick’em Powered by AWS gives fans new ways to select teams based on tournament dates and compete for prizes.

Power Rankings and/or Pick’em will be a special project this fall during a hackathon hosted by Riot and AWS, where fan-created teams will create systems that could be adopted by any sport. Riot and AWS will co-develop an initial version of the platform and then provide participants with AWS functionality and Riot data to expand and optimize the esports analytics solution.

Global production for a global fan base

Riot and AWS share a vision to bring esports to fans no matter where they live, what they look like or what language they speak. To accomplish this, Riot is introducing Project Stryker, a set of cloud-based Remote Broadcast Centers (RBCs) that leverage AWS technologies. This facility will support Riot’s current and future ambitions to reshape the entertainment experience in numerous areas beyond esports and analytics/stats such as music production, animation and game development.

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These solutions will be scalable to meet growing fan demands while ushering in a new era in esports content production. Building on RBC strategically located around the world, Riot Games will use a 50,000-square-foot facility in Dublin and a second facility in the greater Seattle area, which will come online later this year, to produce live content in anywhere in the world, at any time of the day. day and support, regardless of where the event takes place. As part of this collaboration, AWS will have exclusive naming rights for each remote broadcast hub.

Grow the relationship between Riot and AWS

Riot Games and Amazon have collaborated on esports broadcasts on Twitch and Prime Gaming content for Riot titles. AWS is now a sponsor of Riot Games’ global esports events in LoL Esports and the VALORANT Champions Tour, as well as a founding sponsor of Wild Rift Esports. Additionally, Riot and AWS will collaborate on the development of new social programs aimed at increasing inclusion and access to the competitive esports ecosystem.

Matt Garman, Senior Vice President of Global Sales, Marketing and Services at AWS says:

“Our collaboration with Riot Games elevates the entire esports landscape. This is a victory for Riot, AWS, and most importantly, the fans. Viewers and tournament teams can now see in real time how different lanes, weapons, and abilities can decide who becomes champion, similar to other sports broadcasts. We look forward to working with Riot to create more immersive entertainment experiences and bring engaging esports content to billions of fans around the world.”

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