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Ubisoft-backed Blockchain RPG allows players to "fork" the game

Ubisoft-backed Blockchain RPG allows players to “fork” the game

By letter

  • Blockchain-led RPG Wine Chronicles announced an initial release on the mainnet last week.
  • According to co-creator Kijun Seo, the game is sold out daily with native token allocations with the help of Ubisoft.
  • This game calls on users to help create the world.

Nine ChronicleIs a blockchain-led decentralized role-playing game backed by Ubisoft, which announced an early release on the mainnet last week.

One of these kinds of games, this game is the brainchild of a Seoul-based company. Planetarium.. Nine Chronicles are called MMORPGs, or large-scale multiplayer online role-playing games. It is an acronym tank. But in layman’s terms, it means choosing your own adventure with a fantasy touch.

The planetarium wants to sow new landscapes for the user-driven gaming community through the Nine Chronicles.

“Many people are frustrated because these virtual worlds were created by companies,” says Kijun Seo, the founder of the planetarium. “It was created to serve them and generate as much profit as possible.”

“That’s not bad,” Seo said. “But if you have tens or hundreds of thousands of people, you can self-organize and modify the software and build what the community believes,” he mentioned the concept of change. Copy and paste that allows users to edit the game to their liking without having to rebuild the software from the bottom up.

In a sense, the basic premise of Nine Chronicles, a game based on democratic principles, is nothing new. People have been modifying the game for decades, breaking open the back of Ataris in the 1970s and tweaking the games downloaded in the 2010s, effectively creating a bubble world. It is a small rebellious universe that is parallel to the original but controlled by the user. In some cases, the modified version is comparable to the original version.

“There are some interesting examples,” Seo said. “The most popular World of Warcraft [massively multiplayer online game], Released major patches every year or every two years. There was a big change that was once called cataclysm, which basically destroyed the map and created a new world on it. It was cool in itself, but many wanted to stay in the previous world. “

Nine Chronicle

So, of course, the user disables the update. Old maps have been restored, and a game-style people revolution has sniffed Warcraft creator Blizzard Entertainment. Almost 1 million accounts have been created.

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“But Blizzard didn’t want that. It’s not their subscription-based,” Seo said. “So they sued, shut it down, and released their own version of Warcraft Classic, which was actually more successful than the patch they released a few years later.”

It’s not how the Nine Chronicles work.

Blockchain has created a gateway to new dynamics between users and creators that more closely mimics democracy than is currently possible. Creating a fork, or a new blockchain ledger, could be the successor to the mod. And with technology, Nine Chronicles is a pioneer in the movement.

Unlike mods, forks rely on the existing network of nodes running the game. A planetarium represents a bundle of intertwined nodes, one Christmas light. If the creator drops out, the game can continue to evolve. It is the critical mass of the user that strengthens it, not the parent company. In the old world, the modified version required a lot of server firepower. And if someone got it, that person had to keep the server running. Otherwise, all your data will be lost.

“But what’s really interesting and powerful about blockchain is that anyone can turn off the node, and the game will continue,” Seo said. “That is, when you turn on a node, multiple nodes start to connect to each other. With Nine Chronicles, you can download the game and start running the node on your PC. And it’s actually Nine Chronicles. Connect to all the other PCs you’re playing. At that point, everyone is part of the network. “

Very literally, Nine Chronicles are created by the user.

Released last Tuesday, the game sold out native tokens used to exchange items and interact with several aspects of the game during the pre-sale. It’s definitely an interesting litmus test, but Seo is also hesitant to talk poetically about the release. “You run into problems,” he said. On the day of the planned rollout of the game, Planetarium had to postpone the release due to technical issues.

“But we’re back on track,” Seo said. “We sell a little Nine Chronicle Gold every day. And we sell out our daily quotas. The community is very positive and now most of the mining is done by the community. Play Eighty percent of those who decided to join the network as miners. “

For long-term goals, Kijun Seo is eager for gravity to dominate the game. Being out of reach of the planetarium begins its real life. “We want to build a self-sustaining community within the game itself. Players can feel that their contribution to the community is theirs because they actually own the game. We are just the first creators. “

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