Deck13 Spotlight, the publishing division of German game developer Deck13 Interactive, has revealed a lineup of four upcoming role-playing games, featuring a sequel to Drova – Forsaken Kin and three titles inspired by classic Japanese RPGs. The projects are scheduled for release on PC and consoles in 2027 and 2028, with Steam preview codes available to provide an early look at the games.
The announcement highlights a mix of action RPG gameplay, turn-based combat influences, dungeon exploration, and retro-inspired storytelling. The lineup reflects continued interest in traditional role-playing mechanics alongside modern approaches to combat and exploration.
Drova – Forsaken Kin Sequel Targets 2028 Release
One of the most notable projects in Deck13 Spotlight’s upcoming lineup is a sequel to Drova – Forsaken Kin, the action RPG known for its challenging gameplay and dark fantasy setting.
The original game established its identity through demanding combat, exploration, and an unforgiving approach to progression. Its follow-up is expected to continue the franchise, although specific gameplay systems, story details, and additional features have not yet been outlined.
The sequel is currently scheduled to launch on PC and consoles in 2028.
A Return to Challenging Action RPG Gameplay
The announcement positions the upcoming title as a continuation of the brutal action RPG experience associated with Drova – Forsaken Kin.
Further information about its development, supported platforms, and release schedule has not been provided. The 2028 launch window places it later than the other three games featured in the publisher’s announcement.
Fallen Symphony Brings 1990s JRPG Influences to Modern Platforms
Fallen Symphony is another major title in the Deck13 Spotlight lineup, drawing inspiration from Japanese role-playing games released during the 1990s.
The game combines battles, puzzles, and dungeon exploration, bringing together several elements associated with traditional JRPG design.
Its emphasis on exploration and combat reflects the gameplay structure that helped define the genre during the 16-bit and early 3D gaming eras.
Classic RPG Mechanics and Dungeon Exploration
Players can expect a gameplay experience centered on encounters, environmental challenges, and navigating dangerous dungeons.
The publisher describes Fallen Symphony as a tribute to classic JRPGs, with battles and puzzle-solving forming important parts of the experience.
The game is scheduled for release on PC and consoles in 2027. Specific platform versions and an exact launch date have not yet been announced.
Full Circle Combines PlayStation-Era RPG Design With Tactical Combat
Full Circle takes inspiration from role-playing games associated with the original PlayStation, particularly the JRPGs that became popular during the late 1990s.
Set in a dystopian future, the game introduces a combat system built around combinations of attacks and tactical decision-making.
The underlying combo system is designed to expand the options available during battles, encouraging players to consider different approaches to encounters.
Dystopian Setting and Combo-Based Battles
Unlike traditional RPG combat systems that rely primarily on individual actions, Full Circle incorporates combination mechanics intended to add another layer of strategy.
Its futuristic setting also distinguishes it from the fantasy environments commonly associated with classic JRPGs.
The project is expected to arrive on PC and consoles in 2027, although additional information about its story, characters, and platform availability remains limited.
Crystals of Irm Features Three Heroes and Extensive Dungeon Exploration
The fourth game in the announcement, Crystals of Irm, focuses on exploration, combat, and the search for lost crystals.
Players control three heroes as they travel across different regions, explore dangerous environments, and descend into increasingly challenging dungeons.
Their journey involves collecting loot, fighting enemies, and attempting to recover the missing crystals.
Three-Character Adventure Across Multiple Regions
The game’s structure emphasizes party-based adventuring, with three playable heroes at the center of the experience.
Exploration extends across different areas of the game world, while dungeon encounters provide opportunities to discover equipment and confront enemies.
Recovering the lost crystals serves as the central objective connecting the adventure’s exploration and combat elements.
Crystals of Irm is scheduled to launch on PC and consoles in 2027. An exact release date has not been confirmed.
Deck13 Spotlight Expands Its Independent Game Publishing Portfolio
Deck13 Interactive is a Frankfurt, Germany-based video game developer known for producing titles for PC and consoles.
Alongside its internal development operations, the company operates Deck13 Spotlight, a publishing service focused on helping independent developers bring their projects to broader audiences.
The four-game announcement demonstrates the publisher’s interest in RPG experiences spanning multiple styles, from challenging action combat to retro-inspired adventures and tactical battle systems.
Steam preview codes are being offered as part of the announcement, providing opportunities for early coverage of the upcoming titles.
Three RPGs Planned for 2027, With Drova Sequel Following in 2028
Deck13 Spotlight’s latest lineup includes Fallen Symphony, Full Circle, and Crystals of Irm for 2027, followed by the Drova – Forsaken Kin sequel in 2028.
While exact release dates and individual console platforms remain unconfirmed, the announcement provides an early look at four RPG projects that draw on established genre traditions while introducing their own combat, exploration, and storytelling approaches.

