Play Faster, a fast-paced precision platformer from developer Goblimp Games and publisher Byzantium, is set to launch on Steam on August 20, 2026. Designed around momentum, precise controls and repeatable short runs, the PC game combines traditional platforming challenges with competitive speedrunning tools built directly into the experience.
The title emphasizes mechanical mastery and route optimization, giving players handcrafted stages where small improvements in movement can translate into faster completion times. With runs measured in minutes rather than hours, the game is structured to encourage repeated attempts and competition for personal bests.
Play Faster Focuses on Precision, Momentum and Mastery
At its core, Play Faster challenges players to move through stages as efficiently as possible. Momentum, dashes and movement chaining form the foundation of its platforming system, while level layouts offer different paths and challenges.
Rather than relying on unpredictable mechanics, movement is fully deterministic. This means the same player input should consistently produce the same result, allowing players to learn techniques, refine execution and develop optimized routes through repeated practice.
The approach is particularly suited to speedrunning, where consistency and precise execution are critical. Players can gradually identify where they are losing time, experiment with alternatives and attempt increasingly efficient runs.
Short Runs Encourage Repeated Attempts
A complete run of Play Faster is expected to average between six and nine minutes. Individual levels can be completed in less than two minutes once players have optimized their routes.
That relatively short format is intended to make restarting and experimenting a central part of gameplay. Instead of requiring players to repeat lengthy sections after making a mistake, instant restarts return them to the action quickly.
The structure also makes the game accessible for shorter play sessions while still providing a high skill ceiling for players interested in mastering every stage.
Multiple Routes Give Players Room to Experiment
Each level includes multiple interconnected paths with varying challenges and difficulty levels. Players can experiment with these routes to determine which combination works best for their preferred strategy and skill level.
Finding the fastest path is only one part of the challenge. Players must also execute their chosen route consistently while maintaining momentum and correctly timing movement abilities.
As players improve, routes that initially appear too difficult may become viable, potentially creating opportunities to reduce completion times further.
Built-In Tools Target Competitive Speedrunners
Goblimp Games has integrated several speedrunning-focused features directly into Play Faster. These include a high-precision timer, downloadable replays, shadow runs and detailed performance metrics.
Shadow runs allow players to compare their current attempt against another performance, providing immediate visual feedback on where time is being gained or lost. Downloadable replays can similarly help players study successful runs and analyze different approaches.
Practice modes provide another way to work on difficult sections without repeatedly completing an entire run.
Together, these systems are designed to reduce the need for external tools commonly used by speedrunning communities and make performance analysis part of the standard gameplay experience.
Online Leaderboards Include Competitive Validation
Competitive play will be supported through verified online leaderboards, giving players a central location to compare completion times.
The leaderboard system includes validation as well as anti-cheat and anti-splice measures. These systems are intended to protect competitive integrity by helping ensure submitted times reflect legitimate gameplay.
Because movement mechanics are deterministic, competition is designed to depend primarily on route selection, execution and mechanical skill rather than random events.
Accessible Mechanics With a High Skill Ceiling
While Play Faster is aimed in part at experienced precision-platforming and speedrunning players, its basic movement mechanics are designed to be straightforward to understand.
The difficulty comes from mastering how those mechanics interact. Maintaining momentum, timing dashes and chaining movements effectively can become increasingly important as players pursue faster times.
This combination gives newcomers an accessible starting point while providing experienced players with opportunities for deeper technical optimization.
Play Faster Arrives on Steam August 20
With short runs, instant retries, deterministic movement and dedicated competitive tools, Play Faster is built around a straightforward objective: complete each challenge more efficiently with every attempt.
The combination of precision platforming, branching routes, replay analysis and verified leaderboards gives the game a strong focus on continuous improvement and speedrunning competition. Play Faster is scheduled to launch for PC through Steam on August 20, 2026.

