In “Breath of the Wild,” gamers were hooked on the adventures of Herolink. The world cooks stews and avoids giant lasers from ancient machines crawling behind him.
“Hyrule Warriors: The Age of Misfortune” producer Yosuke Hayashi told CNN Business that Nintendo “explicitly proposed” to combine the 2017 smash character and story with a high-rule fighting game.
The Age of Calamity is primarily focused on combat and activating special abilities by pressing multiple buttons. Link and his friends are fighting a war to save Hyrule’s land from disaster.
“Only fragments of the catastrophe story were drawn [‘Breath of the Wild.’]Game director Ryota Matsushita told CNN Business. “At that time, I thought there were enough unreleased events and human dramas to portray them in gameplay.”
“Age of Calamity” brings back many characters and tells their story a century before the “Breath of the Wild” event takes place. It also uses music and sound effects to incorporate the whimsical elements of the popular “Breath of the Wild” cuisine.
But fans of the best-selling game’s “open world” exploration style may not be happy with this latest release. In Hyrule Warriors: Age of Calamity, users are locked on the map and can choose where to participate in the battle, but they are not free to choose fruits, solve riddles, or make stews.
Instead, gamers choose to play as Link, Zelda, Impa, or many other characters, fight head-on, shoot arrows, and use magic to defeat huge troops in epic battles. There is a lot of button mashing.
“During development, we’re always thinking about what makes Zelda series fans happy,” Hayashi said. “I don’t know how popular this game will be, but I hope Breath of the Wild fans will enjoy it.”
The game costs $ 59.99 and is part of the company’s holiday lineup. Nintendo has previously released a demo version for fans to try.