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Microsoft does not provide immediate solution for Minecraft players in South Korea

Microsoft does not provide immediate solution for Minecraft players in South Korea

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In theory, migration of accounts from Minecraft from Mojang to Xbox Live shouldn’t be a problem. However, someone at the company responsible for the game, or at Microsoft, did not do their research and now the popular game has become exclusive for adults in one of its most important markets, South Korea. In the face of the scandal that this generated, which even reached the South Korean authorities, Microsoft has not been slow to respond.

One detail ruined the experience of Minecraft for South Korean players

After the community of Minecraft in South Korea it will rise in criticism against Microsoft and the authorities for the limitation that the game now has and that affects minors, Microsoft had no other choice but to address the situation. According to a statement sent by a representative of the company to Gamesindustry.biz, they are already working on a solution, but it will not be immediate: “we continue with the global migration of Mojang accounts to Microsoft accounts to Minecraft: Java Edition, even for our players in South Korea. We are working on a long-term solution for new and existing players under the age of 19 in South Korea and we will have more to share on this later this year. “


Microsoft will report on the situation until the end of the year

As you can read, the above means that Minecraft It will continue to be a game for people over 19 years old in South Korea, a fact that represents a serious blow to the community as the game has been a success in Asian countries and is preferred by PC users. Sadly, this inattention appears to have ruined the game for underage South Koreans for the remainder of the year.

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If you don’t know what happened, let us tell you that the migration of Mojang accounts to Xbox Live for Minecraft He came across a detail: you need to be 19 years of age or older to be a registered user of the Microsoft gaming platform. This fact prevented players under that age from being able to log in and therefore play, a problem that they have expressed through a petition to the authorities of that country for a prompt solution.

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